Post by Dark Star on Oct 5, 2008 21:33:53 GMT -5
Spell Book
Fire Pillar
A wall of fire that is casted and burns any target that comes in contact with it.
Ice Pillar
A wall of ice with spikes that is casted and temporally freezes any target that comes in contact with it.
Water Pillar
A wall of water that is casted and uses water preesure to send targets that come in contact with it flying.
Dark Pillar
A wall of darkness that is casted, and can temporally turn a target evil.
Light Pillar
A wall of light that is casted, and can temporally turn a target good.
Electric Pillar
A wall of electricity that is casted, and can temporally paralyze any target that it comes in contact with it.
Meteor Storm
A cast that summons meteors from the sky that strike targets with massive rocks. (Meteorites may hit the caster)
Soul Strike
A spell that delevers a quick attack to the soul/spirit weaking the mind and body of the target.
Energy Coat
A spell that casts a energy shield over the caster that protects them from all kinds of attacks.
Sabotage
An effect that deactivates the effects of spells, and magic enchantments. This effect only works with two people, the caster and the target. Both are unable to use magic for a short period of time.
Endure
A spell that destracts the mind of the target, makes the target flinch.
Magnum Break
Shockwave of fire spreads away from you dealing fire damage to any one it hits. (Can only be used with characters that that have big melee weapons like swords axes, pole arms, etc). You must stab the weapon into the ground to release the flames.
Corruption
An effect given by a demon seal, it allows a caster to be uneffected by mental damage and phyiscal damage for a short time. The effect also includes beserking rage, were the caster enters a rage-mode were they target anything that proves to be a threat. After the Corruption spell has worn off, the caster becomes weak and is unable to cast magic.
Phasing
A spell that transforms the caster into a ghost image. The caster will than beable to fly and walk through walls.
Fog Spell
A spell that casts a thick fog, making visibility little to none.
Substitution Spell
A spell that is casted, it teleports the caster to another location and gets replaced by another object, (including people). The spell does not always work, and can only be used a few times.
Inquisition Magic
Magic that can only be used by the Grey Knights. Inquisition magic is a form of healing power. It allows the Grey Knights to perform healing spells. As the Grey Knight use the magic more, they become more advanced. After this magic has been mastered, the casters are able to resurrect people that have been dead for a maxium of one weeks time. though the spell may be great, if you resurrect more then 3 people per a day you have a high chance of dieing and only people within in a week of dieing can be resurrected.
Water Clone Jutsu
A spell that casts an image of the caster that is made from water (only works near water)
Shadow Clone Jutsu
A spell that casts an image of the caster made from a shadow (only works in dark area, light destorys the image)
Sand Clone Jutsu
A spell that casts an image of the caster made from sand (only works in a desert)
Summing Jutsu
A spell that summons a fighting side kick along the casters side. The summons are snakes, toads, snails, and slugs. Each can be formed in different sizes can speak the human language, and ecah has their own type of magic spell. Snails and Slugs have acid spit, Snakes have increased speed and venom bites, and Toads have water ball jutsu and their own fighting equipment.
Transformation Jutsu
A spell that enables the caster to transform into anything. The bigger the transformation the less amount of tranformation time the caster has. If the tranformation is smaller then the caster the time is one hour, if around the same size its 30 minutes, and if bigger the time is 15 minutes.
Fire Style Jutsu
A spell were the caster can shoot fire balls.
Water Style Jutsu
A spell were the caster can shoot water balls and summon Water Serpants.
Property: Dark Star's characters
Owner: Dark Star
Fire Pillar
A wall of fire that is casted and burns any target that comes in contact with it.
Ice Pillar
A wall of ice with spikes that is casted and temporally freezes any target that comes in contact with it.
Water Pillar
A wall of water that is casted and uses water preesure to send targets that come in contact with it flying.
Dark Pillar
A wall of darkness that is casted, and can temporally turn a target evil.
Light Pillar
A wall of light that is casted, and can temporally turn a target good.
Electric Pillar
A wall of electricity that is casted, and can temporally paralyze any target that it comes in contact with it.
Meteor Storm
A cast that summons meteors from the sky that strike targets with massive rocks. (Meteorites may hit the caster)
Soul Strike
A spell that delevers a quick attack to the soul/spirit weaking the mind and body of the target.
Energy Coat
A spell that casts a energy shield over the caster that protects them from all kinds of attacks.
Sabotage
An effect that deactivates the effects of spells, and magic enchantments. This effect only works with two people, the caster and the target. Both are unable to use magic for a short period of time.
Endure
A spell that destracts the mind of the target, makes the target flinch.
Magnum Break
Shockwave of fire spreads away from you dealing fire damage to any one it hits. (Can only be used with characters that that have big melee weapons like swords axes, pole arms, etc). You must stab the weapon into the ground to release the flames.
Corruption
An effect given by a demon seal, it allows a caster to be uneffected by mental damage and phyiscal damage for a short time. The effect also includes beserking rage, were the caster enters a rage-mode were they target anything that proves to be a threat. After the Corruption spell has worn off, the caster becomes weak and is unable to cast magic.
Phasing
A spell that transforms the caster into a ghost image. The caster will than beable to fly and walk through walls.
Fog Spell
A spell that casts a thick fog, making visibility little to none.
Substitution Spell
A spell that is casted, it teleports the caster to another location and gets replaced by another object, (including people). The spell does not always work, and can only be used a few times.
Inquisition Magic
Magic that can only be used by the Grey Knights. Inquisition magic is a form of healing power. It allows the Grey Knights to perform healing spells. As the Grey Knight use the magic more, they become more advanced. After this magic has been mastered, the casters are able to resurrect people that have been dead for a maxium of one weeks time. though the spell may be great, if you resurrect more then 3 people per a day you have a high chance of dieing and only people within in a week of dieing can be resurrected.
Water Clone Jutsu
A spell that casts an image of the caster that is made from water (only works near water)
Shadow Clone Jutsu
A spell that casts an image of the caster made from a shadow (only works in dark area, light destorys the image)
Sand Clone Jutsu
A spell that casts an image of the caster made from sand (only works in a desert)
Summing Jutsu
A spell that summons a fighting side kick along the casters side. The summons are snakes, toads, snails, and slugs. Each can be formed in different sizes can speak the human language, and ecah has their own type of magic spell. Snails and Slugs have acid spit, Snakes have increased speed and venom bites, and Toads have water ball jutsu and their own fighting equipment.
Transformation Jutsu
A spell that enables the caster to transform into anything. The bigger the transformation the less amount of tranformation time the caster has. If the tranformation is smaller then the caster the time is one hour, if around the same size its 30 minutes, and if bigger the time is 15 minutes.
Fire Style Jutsu
A spell were the caster can shoot fire balls.
Water Style Jutsu
A spell were the caster can shoot water balls and summon Water Serpants.
Property: Dark Star's characters
Owner: Dark Star