Post by G-Nation on Apr 4, 2011 19:17:20 GMT -5
The RPG Furies: Official Spell Book of the Magical Arts
This Spell Book offers a list of all the official Magic Spells and Enchantments on The RPG Furies. These spells can be used by members of The Furies for any character. The list also defines The Schools of Magic and Magical Phrases.
A
Alchemy: The School of Magic that focuses on the study and creation of magical ingredients. Also refers to the ability to enchant items with magical power.
Alteration: The School of Magic that focuses on the art of defense that often alters the physical structure of things. Spells include; water-breathing, water-walking, alter encumbrance, shield from physical and magical damage, and the ability to open locked doors.
B
Black Arts: Often referred to as Black Magic or The Dark Arts is magic that is forbidden by the standards of The Mage’s Guild. This magic is often used for Evil.
C
Charm: A type of Alteration Spell and Illusion Spell that relaxes and calms a target.
Conjuration: The School of Magic that focuses on the art of summoning. Spells include spawning weapons and items, summoning otherworldly creatures, and turning the undead.
Cyber-wave: A Destruction Spell that acts as an electromagnetic pulse to disable and/or destroy electronics.
D
Destruction: The School of Magic that focuses on devastation and the use of spells that cause immense damage. Spells include the casting of fire, lightning, and frost.
E
Elemental Power: An Ancient Magical Element that grants control over the elements.
Enchantment: The use of single words, phrases, or powers that are used to create Magic.
F
Feather: A type of Alteration Spell that alters encumbrance by relaxing and easing the weight and burdens of the target.
Frenzy: A type of Alteration Spell that aggravates the target creating aggression.
G
H
I
Illusion: The School of Magic focusing on the art deception. Spells often trick the mind and hid or alter what is really happening by creating an Illusion. Spells include; charm, conceal, create light, silence, and paralyze.
J
K
L
M
Mysticism: A School of Magic that focuses on creation. It is one of the oldest types of magic and is known for absorbing magic, reflecting magic, moving obstacles, sensing life, and binding souls.
N
Necromancy: A form Conjuration within The Dark Arts that follows the evil principles of summoning and resurrecting the dead.
O
P
Paralyze: An Alteration Spell that restricts the movement of its target.
Pillar Summon: A form of Alteration that summons protective walls of ice, water, fire, electricity, and rock. [Dark Star]
Phasing: A form of Illusion that allows the user to have the opacity of a ghost in order to pass through solid objects.
Possession: An Illusion Spell within The Dark Arts that deceives the mind and acts as a temporality mind-control.
Power-Energy: Forms of Magical Energy which can be good or bad. This is often the Element that gives magic its power and abilities.
Q
R
Rally: A type of Alteration Spell that boasts morale.
Restoration: The School of Magic that focuses on healing and regeneration. Spells include restoring health, magic, and fatigue, fortifying skills and abilities, and curing diseases.
Ritualism: A form of Conjuration that uses enchantments and offerings to summon. Rituals often involve dances and chanting to summon higher powers.
S
Scroll Spells: Spells that are written on parchment paper and must be chanted to be activated.
Soul Catcher: A form of Soul Trap used to bind souls.
Soul Gems: Magical Stones and Jewels that are used to store captured souls from Soul Trap spells.
Soul Trap: Spells that bind souls.
T
U
V
W
X
Y
Z
Property of: The RPG Furies