Post by Dark Star on Jan 15, 2010 22:29:01 GMT -5
Name: Senbonzakura - Zanpakuto
Description: Zanpakuto are special weapons that are born with a Soul reaper, after a certain point in time it manifests into a real weapon. Each Zanpakuto have unique abilities and they have three stages, the blade, its shikai and its bankai. To summon his Shikai he must say “Scatter, Senbonzakura”. To summon his Bankai, he must say “Bankai” Drop his balde into the ground “Scatter, Senbonzakura Kageyoshi.” To do any of the scenes in his bankai, he must say their name.
Shikai - Senbonzakura
Byakuya Kuchiki's zanpakutô is Senbonzakura. Its shikai is triggered by the command "scatter". In its shikai, Senbonzakura's blade separates into thousands of slender, petal-like blades. While the blades are too small to see normally, they reflect light in such a way as to appear as cherry blossom petals. Byakuya can control the blades at will, allowing him to shred opponents at a distance and break through almost any defense. While Byakuya can control the blades with his mind alone, using his hands allows him to do so more effectively, making the blades move twice as fast.
Bankai - Senbonzakura Kageyoshi
Byakuya's bankai, named Senbonzakura Kageyoshi is essentially a much larger version of Senbonzakura's shikai. To activate it, Byakuya drops his sword. The sword passes through the ground and two rows of giant blades rise up from the ground. These then scatter into millions of tiny blades. The number of blades is great enough that Byakuya can use them for defense and offense at the same time. He commonly forms them into large masses of blades to crush opponents. Like with his shikai, its attack is triggered with the phrase "scatter".
Byakuya's bankai has several forms, achieved by arranging the blades in different patterns. They are activated by saying the name of the technique followed by the name of his bankai. Each form presents a different advantage, such as increasing offense at the expense of defense.
Massacre Scene
Byakuya's attack form is "massacre scene", which unites the scattered petals into complete swords that form rows of swords around Byakuya and his opponent. In this form, Byakuya abandons the defense potential of his many blades and concentrates on killing the enemy. While Byakuya can control these swords as he does his regular blades, he usually attacks with just one in hand. He can also use all the blades at once for one immensely powerful strike. Byakuya demonstrates that Senkei can also be used as a barrier to protect those inside from a barrage of any attacks coming from the outside and preventing any attacks leaving the area.
Pivotal Scene
To overwhelm the defense of an opponent, Byakuya can use "pivotal scene". This aligns every blade in a spherical formation around his opponent, which then collapses into them from every possible angle, leaving no blind spots and no chance to escape.
Final Scene
As a final attack he can use "final scene". This condenses every one of his blades into a single sword, drastically increasing its cutting power. The blade appears bright white and its aura takes the form of a bird, earning it the name "white imperial sword". Byakuya also grows pure white wings and a halo-like circle in the back, both made of spiritual power.
Property of: Byakuya Kuchiki
Owned by: DarkStar
Name: Kido Spell Book
Description:
Kido Spells: Binding Destructive and Healing
1. Restrain — Locks a target's arms in place behind their back.
2. Thrust — Pushes the target away from the caster.
3. Crawling Rope — An energy rope entangles a target's arms.
4. White Lightning — Fires a concentrated bolt of lightning from the caster's forefinger.
5. Rocket's Red Glare — A bright sphere of flame appears in the caster's casting palm, and is launched in the direction the palm is facing. On contact with a surface, it fuses to it. If the surface is alive, it starts burning at that area and the victim gets really miffed. The fireball then remote-detonates.
6. Minor Healing – Capable of healing scrapes bruise and minor cuts.
7. Black Lightning — Fires a bolt of lightning larger and faster than white lightning from the caster’s forefingers.
8. Strike — Engulfs a target in red light, completely paralyzing them.
9. Repulse - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
10. Disintegrating Circle - Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidô is able to connect with another one of itself if both have captured a target and bind them together.
11. Blinded by the Light — Though usually merely a fun Springsteen song, when used as a kidou it has the effect of causing blindness in the target for 3:48. It has achieved infamy both as a practical joke (due to its simplistic nature) and amongst those who don't wish to be seen.
12. Bound Lightning - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
13. Tack Paper — Binds object in caster's casting hand to whatever the object is touching besides the caster's hand.
14. Funhouse of Death — Summons an enclosed, hazy, funhouse-esque mirror maze that only the target can see or interact with. If anyone else is nearby, they will see the target easily, whereas the target will see dozens upon dozens of reflections of themselves and anything else nearby. As the mirrors form a semi-dome (including the floor), vertigo can also set in, leading to a confused target that is stumbling around, trying to get balanced.
15. Bind Item – Binds an item that the caster is holding on too for one week, whenever it would leave the wielders hand, the caster can say ‘Recover’ and it will instantly be summon to the casters hand. This spell is placed on the item, not the caster, making him able to summon it, even if the caster is under any effect that would stop him from using his Kido.
16. White Crawl — This spell is to knock out people and to destroy gates within a certain radius of himself.
17. Mirror Door - It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
18. Reverse Demon — This technique nullifies an opponent's magic by hitting them with a perfectly opposite surge of energy.
19. Temporal Stasis - It is unclear what effect the spell does.
20. Spatial Displacement — A spell to teleport a specified portion of space from one point to another, transporting even other active magic spells.
21. Shot of Red Fire— Fires a ball of red energy at a target.
22. Red Smoke Escape - Creates a blast upon activation and is used like a ninja's smoke bomb.
23. Blue Fire, Crash Down — Fires a burst of blue energy at a target in a similar manner to 31, but over a wider area and with more power.
24. Moderate Healing – Caple of healing moderate gashes, cuts and punctures wounds.
25. The Amistad Cometh — The target, if bound to someone's commands, will revolt against them. However, as it only effects one creature per casting, and it is a difficult kido to control.
26. The Sands of Time — The target's speed is reduced to a crawl
27. Mental Protection Shield – Protects the target from mental attacks but is unable to do mental attacks. Can be cancel at anytime by caster.
28. Physical Protection Shield – Protects the target from physical attacks but is unable to do phiscal attacks. Can be cancel at anytime by caster.
29. Magical Protection Shield – Protects the target from speels attacks, but limits his spell using. Can be cancel at anytime by caster.
30. Getsuga Tensho - which fires concentrated energy blasts from the tip of the blade in the shape of waves or a crescent moon or in a shape of a wave.
31. Beak-Piercing Triple Beam - Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle
32. Abolishing Flames — Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
33. The Amistad Cometh Mk. 2 — The target, if bound to someone's commands, will be unbound from that someone and be bound to the caster's. Difficulty increases by the strength of the user.
34. Summoning of the Tracking Sparrows — Tracks and locates anyone the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The circle then causes various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
35. Six Rods Prison of Light — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
36. Hundred Steps Fence - A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
37. Thunder Roar Cannon — Fires a massive wave of yellow energy at a target.
38. Twin Lotus Blue Fire, Crash Down — Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
39. Suspending Star - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
40. Flash Step - A movement technique that allows the user to move faster than the eye can follow
41. Senka - A flash step combined with a spin to quickly move behind the enemy, followed by a combination of two quick thrusts to the front and the back of the oppents body.
42. Numbness – Cause the targeted area to go numb, making it unable to move and unable to feel pain.
43. Quintet of 1 kan Iron Pillars — Summons five incredibly tall and thick pillars to pin a target to the ground.
44. Heavenly Rickshaws in Silken Air — Transmits messages to anyone within 50 kilometers. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
45. Tremors of the fallen — Causes target to hallucinate; those they've killed appear and start attacking them. In a similar manner to The Matrix, because the target is convinced they're real, they take damage when hit equal to if if were a real person attacking.
46. Major Healing – Capable of healing major cuts, gashes and punctures wounds.
47. Splitting Void — Creates an energy barrier in the form of a rectangular wall.
48. Utsusemi - It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage d
49. Black Ops Flash Step – A Faster and Better version of Flash Step, it moves so fast it seems the user is actually teleporting to the spot rather then running faster then a blink in a eye to the spot.
50. Flying Dragon Striking, Heaven-Shaking, Lightning Cannon — Fires a massive blast of spiritual energy in a fashion similar to a laser.
51. Bone Healing – Capable of healing bones back to normal condition as though if there were not fractured or broken. Causes great deal of pain on the target.
52. Black Coffin — Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
53. Regenerate Limbs – Able to reattach limbs to the proper place and mend it back together as though if the limb was never cut off. Must have the body part in order to cast spell.
54. Condition Prevention – If target is suffering from physical, like a heart attack, this spell can stop the heart attack and have the target resume back to normal. If used on a bleeding wound it will stop the bleeding, but the wound won’t close from the spell.
55. Part 1. Seal — Binds the arms of a target with spiritual fabric and iron shafts.
Part 2. Great seal — This spell covers a target from head to toe with spiritual fabric, stabs them with numerous metal blades, and then smashes them with an immense metal cube.
This spell requires three people to cast but only requires one person to know the spell.
Property of: Byakuya Kuchiki
Owned by: DarkStar
Description: Zanpakuto are special weapons that are born with a Soul reaper, after a certain point in time it manifests into a real weapon. Each Zanpakuto have unique abilities and they have three stages, the blade, its shikai and its bankai. To summon his Shikai he must say “Scatter, Senbonzakura”. To summon his Bankai, he must say “Bankai” Drop his balde into the ground “Scatter, Senbonzakura Kageyoshi.” To do any of the scenes in his bankai, he must say their name.
Shikai - Senbonzakura
Byakuya Kuchiki's zanpakutô is Senbonzakura. Its shikai is triggered by the command "scatter". In its shikai, Senbonzakura's blade separates into thousands of slender, petal-like blades. While the blades are too small to see normally, they reflect light in such a way as to appear as cherry blossom petals. Byakuya can control the blades at will, allowing him to shred opponents at a distance and break through almost any defense. While Byakuya can control the blades with his mind alone, using his hands allows him to do so more effectively, making the blades move twice as fast.
Bankai - Senbonzakura Kageyoshi
Byakuya's bankai, named Senbonzakura Kageyoshi is essentially a much larger version of Senbonzakura's shikai. To activate it, Byakuya drops his sword. The sword passes through the ground and two rows of giant blades rise up from the ground. These then scatter into millions of tiny blades. The number of blades is great enough that Byakuya can use them for defense and offense at the same time. He commonly forms them into large masses of blades to crush opponents. Like with his shikai, its attack is triggered with the phrase "scatter".
Byakuya's bankai has several forms, achieved by arranging the blades in different patterns. They are activated by saying the name of the technique followed by the name of his bankai. Each form presents a different advantage, such as increasing offense at the expense of defense.
Massacre Scene
Byakuya's attack form is "massacre scene", which unites the scattered petals into complete swords that form rows of swords around Byakuya and his opponent. In this form, Byakuya abandons the defense potential of his many blades and concentrates on killing the enemy. While Byakuya can control these swords as he does his regular blades, he usually attacks with just one in hand. He can also use all the blades at once for one immensely powerful strike. Byakuya demonstrates that Senkei can also be used as a barrier to protect those inside from a barrage of any attacks coming from the outside and preventing any attacks leaving the area.
Pivotal Scene
To overwhelm the defense of an opponent, Byakuya can use "pivotal scene". This aligns every blade in a spherical formation around his opponent, which then collapses into them from every possible angle, leaving no blind spots and no chance to escape.
Final Scene
As a final attack he can use "final scene". This condenses every one of his blades into a single sword, drastically increasing its cutting power. The blade appears bright white and its aura takes the form of a bird, earning it the name "white imperial sword". Byakuya also grows pure white wings and a halo-like circle in the back, both made of spiritual power.
Property of: Byakuya Kuchiki
Owned by: DarkStar
Name: Kido Spell Book
Description:
Kido Spells: Binding Destructive and Healing
1. Restrain — Locks a target's arms in place behind their back.
2. Thrust — Pushes the target away from the caster.
3. Crawling Rope — An energy rope entangles a target's arms.
4. White Lightning — Fires a concentrated bolt of lightning from the caster's forefinger.
5. Rocket's Red Glare — A bright sphere of flame appears in the caster's casting palm, and is launched in the direction the palm is facing. On contact with a surface, it fuses to it. If the surface is alive, it starts burning at that area and the victim gets really miffed. The fireball then remote-detonates.
6. Minor Healing – Capable of healing scrapes bruise and minor cuts.
7. Black Lightning — Fires a bolt of lightning larger and faster than white lightning from the caster’s forefingers.
8. Strike — Engulfs a target in red light, completely paralyzing them.
9. Repulse - Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
10. Disintegrating Circle - Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidô is able to connect with another one of itself if both have captured a target and bind them together.
11. Blinded by the Light — Though usually merely a fun Springsteen song, when used as a kidou it has the effect of causing blindness in the target for 3:48. It has achieved infamy both as a practical joke (due to its simplistic nature) and amongst those who don't wish to be seen.
12. Bound Lightning - Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
13. Tack Paper — Binds object in caster's casting hand to whatever the object is touching besides the caster's hand.
14. Funhouse of Death — Summons an enclosed, hazy, funhouse-esque mirror maze that only the target can see or interact with. If anyone else is nearby, they will see the target easily, whereas the target will see dozens upon dozens of reflections of themselves and anything else nearby. As the mirrors form a semi-dome (including the floor), vertigo can also set in, leading to a confused target that is stumbling around, trying to get balanced.
15. Bind Item – Binds an item that the caster is holding on too for one week, whenever it would leave the wielders hand, the caster can say ‘Recover’ and it will instantly be summon to the casters hand. This spell is placed on the item, not the caster, making him able to summon it, even if the caster is under any effect that would stop him from using his Kido.
16. White Crawl — This spell is to knock out people and to destroy gates within a certain radius of himself.
17. Mirror Door - It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.
18. Reverse Demon — This technique nullifies an opponent's magic by hitting them with a perfectly opposite surge of energy.
19. Temporal Stasis - It is unclear what effect the spell does.
20. Spatial Displacement — A spell to teleport a specified portion of space from one point to another, transporting even other active magic spells.
21. Shot of Red Fire— Fires a ball of red energy at a target.
22. Red Smoke Escape - Creates a blast upon activation and is used like a ninja's smoke bomb.
23. Blue Fire, Crash Down — Fires a burst of blue energy at a target in a similar manner to 31, but over a wider area and with more power.
24. Moderate Healing – Caple of healing moderate gashes, cuts and punctures wounds.
25. The Amistad Cometh — The target, if bound to someone's commands, will revolt against them. However, as it only effects one creature per casting, and it is a difficult kido to control.
26. The Sands of Time — The target's speed is reduced to a crawl
27. Mental Protection Shield – Protects the target from mental attacks but is unable to do mental attacks. Can be cancel at anytime by caster.
28. Physical Protection Shield – Protects the target from physical attacks but is unable to do phiscal attacks. Can be cancel at anytime by caster.
29. Magical Protection Shield – Protects the target from speels attacks, but limits his spell using. Can be cancel at anytime by caster.
30. Getsuga Tensho - which fires concentrated energy blasts from the tip of the blade in the shape of waves or a crescent moon or in a shape of a wave.
31. Beak-Piercing Triple Beam - Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of a perfect triangle
32. Abolishing Flames — Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.
33. The Amistad Cometh Mk. 2 — The target, if bound to someone's commands, will be unbound from that someone and be bound to the caster's. Difficulty increases by the strength of the user.
34. Summoning of the Tracking Sparrows — Tracks and locates anyone the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The circle then causes various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.
35. Six Rods Prison of Light — Summons six thin, but wide, beams of light that slam into a target's midsection, holding them in place.
36. Hundred Steps Fence - A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.
37. Thunder Roar Cannon — Fires a massive wave of yellow energy at a target.
38. Twin Lotus Blue Fire, Crash Down — Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.
39. Suspending Star - Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
40. Flash Step - A movement technique that allows the user to move faster than the eye can follow
41. Senka - A flash step combined with a spin to quickly move behind the enemy, followed by a combination of two quick thrusts to the front and the back of the oppents body.
42. Numbness – Cause the targeted area to go numb, making it unable to move and unable to feel pain.
43. Quintet of 1 kan Iron Pillars — Summons five incredibly tall and thick pillars to pin a target to the ground.
44. Heavenly Rickshaws in Silken Air — Transmits messages to anyone within 50 kilometers. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages.
45. Tremors of the fallen — Causes target to hallucinate; those they've killed appear and start attacking them. In a similar manner to The Matrix, because the target is convinced they're real, they take damage when hit equal to if if were a real person attacking.
46. Major Healing – Capable of healing major cuts, gashes and punctures wounds.
47. Splitting Void — Creates an energy barrier in the form of a rectangular wall.
48. Utsusemi - It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage d
49. Black Ops Flash Step – A Faster and Better version of Flash Step, it moves so fast it seems the user is actually teleporting to the spot rather then running faster then a blink in a eye to the spot.
50. Flying Dragon Striking, Heaven-Shaking, Lightning Cannon — Fires a massive blast of spiritual energy in a fashion similar to a laser.
51. Bone Healing – Capable of healing bones back to normal condition as though if there were not fractured or broken. Causes great deal of pain on the target.
52. Black Coffin — Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition.
53. Regenerate Limbs – Able to reattach limbs to the proper place and mend it back together as though if the limb was never cut off. Must have the body part in order to cast spell.
54. Condition Prevention – If target is suffering from physical, like a heart attack, this spell can stop the heart attack and have the target resume back to normal. If used on a bleeding wound it will stop the bleeding, but the wound won’t close from the spell.
55. Part 1. Seal — Binds the arms of a target with spiritual fabric and iron shafts.
Part 2. Great seal — This spell covers a target from head to toe with spiritual fabric, stabs them with numerous metal blades, and then smashes them with an immense metal cube.
This spell requires three people to cast but only requires one person to know the spell.
Property of: Byakuya Kuchiki
Owned by: DarkStar