Post by G-Nation on Nov 3, 2009 22:10:02 GMT -5
Yautja Weapons & Epuipment
Wristblade - A standard weapon of a yautja hunter, this set of tandum retractable blades are constructed of dlex, a mettalic-crystaline alloy that is much stronger than even diamond. They are used for a vast array of purposes from close-quarters combat to severing the heads of fallen prey.
CombaiStick (Spear) - A telescoping spear measuring nearly 2 meters long when fully extended. This weapon is primarily used for close-quarters combat because of it's long reach and hardened dlex spear-heads capable of cutting through metal.
Spear Gun - A stand off weapon capable of launching sharp, dlex arrows great distances at extremely high velocity. Aimed at the head of a humanoid creature, the Spear Gun usually has sufficient power to decapitate its target. This weapon allows a yautja hunter to remain cloaked while firing.
EMP Pistol - An advanced version of the standard yautja pistol, this energy weapon uses an encapsulated plasma charge to provide direct or lobbing fire capable of destroying or stunning a target. This weapon pulls a great deal of power from a yautja's energy pool and, therefore, must be used sparingly in combat, firing this weapon un-cloaks a yautja.
Plasma Caster - Tied directly into the yautja bio-mask, the plasma caster provides a multitude of combat options. In the Appropriate vision mode, the plasma caster will lock onto the nearest vision-specific target and deliver a bolt of charged plasma with deadly accuracy. The weapon can also be charged prior to firing to increase is damage. Even cloaked, the tracking laser used by the plasma caster can be seen by enemies, firing this weapon un-cloaks a yautja.
Disc - Slicing enemies in two, the disc provides unparalleled power to the skillful hunter. In the appropriate vision mode, the disc locks onto and tracks the nearest vision-specific target; otherwise, it travels in a straight line. Recalling the disc drains energy from the yautja's energy pool, especially when recalling the disc from a great distance. Using the weapon un-cloaks a yautja and its tracking laser may be seen by enemies.
Net Gun - Perfect for capturing prey, the net gun fires eight self-driven, dlex, bolts attached to a net woven from Dath'mdar silk, that ensnares and pins prey down. Though, given time, claws; sharp teeth; and knifes can cut through the net.
Energy Flechette - In ancient times, this low-powered, rapid-firing weapon was mounted on a yautja's right arm, just above the wrist blades. It proved to be most effective when defending against multiple enemies at once, as it could emit several successive, high-resonance, photonic energy beams. However, it drained power reserves very quickly, and therefore, had to be used strategically.
Remote Bombs - These explosive devices provide a useful means of entrapping prey. They stick to most surfaces, but can also bounce occasionally. If they strike a living target they will detonate on impact. Switching weapons will also trigger detonation.
Bio Mask - The yautja bio-mask serves a wide range of purposes. It is used to regulate body temperature, to record, analyze, and play-back various sounds, and provides a Yautja warrior with a number of vision modes as well as zoom capability. Standard vision modes include; Thermal (for detecting humanoids), Electromagnetic (for detecting xenomorphs), and PredTech (for detecting yautja and illuminating dark areas).
Cloak Field Generator - Utilizing a compact, fusion-driven power source; the cloak field generator bends light rays around the yautja's body, rendering him/her invisible. This technology does not extend to xeonmorph since; they can detect a yautja regardless of cloaking. Water is known to short-out a cloaking field. Often the Yautja will avoid rain and standing water whenever invisibility is imperative.
Energy Sift - This device harnesses the electrostatic particles present in a planet's atmosphere, and converts their energy signature into a source of power compatible with yautja technology. Activating this cumbersome device recharges the yautja's energy pool, but will disable a cloaking shield and impair movement.
Medicomp - Requiring a large amount of energy from the yautja's energy pool, the medicomp is used to quickly heal wounds acquired in battle. Activation of this device will disable a cloaking shield and impair movement.
Charge Emitter - Using random-flux, electromagnetic pulses, and the charge emitter allows a yautja to short-out primitive electronic devices. In some circumstances, it can be used as a weapon - causing intense pain to un-armoured prey.
Yautja Starship - The space craft used by the yautja to ferry hunter packs, and sometimes prey, between distant words. It is armed with three high-intensity plasma cannons, and is equipped with a hyperspace displacing drive capable of C5.
Owned by: TheRPGFuries
Property of: Twentieth Century-Fox Film Corporation
Wristblade - A standard weapon of a yautja hunter, this set of tandum retractable blades are constructed of dlex, a mettalic-crystaline alloy that is much stronger than even diamond. They are used for a vast array of purposes from close-quarters combat to severing the heads of fallen prey.
CombaiStick (Spear) - A telescoping spear measuring nearly 2 meters long when fully extended. This weapon is primarily used for close-quarters combat because of it's long reach and hardened dlex spear-heads capable of cutting through metal.
Spear Gun - A stand off weapon capable of launching sharp, dlex arrows great distances at extremely high velocity. Aimed at the head of a humanoid creature, the Spear Gun usually has sufficient power to decapitate its target. This weapon allows a yautja hunter to remain cloaked while firing.
EMP Pistol - An advanced version of the standard yautja pistol, this energy weapon uses an encapsulated plasma charge to provide direct or lobbing fire capable of destroying or stunning a target. This weapon pulls a great deal of power from a yautja's energy pool and, therefore, must be used sparingly in combat, firing this weapon un-cloaks a yautja.
Plasma Caster - Tied directly into the yautja bio-mask, the plasma caster provides a multitude of combat options. In the Appropriate vision mode, the plasma caster will lock onto the nearest vision-specific target and deliver a bolt of charged plasma with deadly accuracy. The weapon can also be charged prior to firing to increase is damage. Even cloaked, the tracking laser used by the plasma caster can be seen by enemies, firing this weapon un-cloaks a yautja.
Disc - Slicing enemies in two, the disc provides unparalleled power to the skillful hunter. In the appropriate vision mode, the disc locks onto and tracks the nearest vision-specific target; otherwise, it travels in a straight line. Recalling the disc drains energy from the yautja's energy pool, especially when recalling the disc from a great distance. Using the weapon un-cloaks a yautja and its tracking laser may be seen by enemies.
Net Gun - Perfect for capturing prey, the net gun fires eight self-driven, dlex, bolts attached to a net woven from Dath'mdar silk, that ensnares and pins prey down. Though, given time, claws; sharp teeth; and knifes can cut through the net.
Energy Flechette - In ancient times, this low-powered, rapid-firing weapon was mounted on a yautja's right arm, just above the wrist blades. It proved to be most effective when defending against multiple enemies at once, as it could emit several successive, high-resonance, photonic energy beams. However, it drained power reserves very quickly, and therefore, had to be used strategically.
Remote Bombs - These explosive devices provide a useful means of entrapping prey. They stick to most surfaces, but can also bounce occasionally. If they strike a living target they will detonate on impact. Switching weapons will also trigger detonation.
Bio Mask - The yautja bio-mask serves a wide range of purposes. It is used to regulate body temperature, to record, analyze, and play-back various sounds, and provides a Yautja warrior with a number of vision modes as well as zoom capability. Standard vision modes include; Thermal (for detecting humanoids), Electromagnetic (for detecting xenomorphs), and PredTech (for detecting yautja and illuminating dark areas).
Cloak Field Generator - Utilizing a compact, fusion-driven power source; the cloak field generator bends light rays around the yautja's body, rendering him/her invisible. This technology does not extend to xeonmorph since; they can detect a yautja regardless of cloaking. Water is known to short-out a cloaking field. Often the Yautja will avoid rain and standing water whenever invisibility is imperative.
Energy Sift - This device harnesses the electrostatic particles present in a planet's atmosphere, and converts their energy signature into a source of power compatible with yautja technology. Activating this cumbersome device recharges the yautja's energy pool, but will disable a cloaking shield and impair movement.
Medicomp - Requiring a large amount of energy from the yautja's energy pool, the medicomp is used to quickly heal wounds acquired in battle. Activation of this device will disable a cloaking shield and impair movement.
Charge Emitter - Using random-flux, electromagnetic pulses, and the charge emitter allows a yautja to short-out primitive electronic devices. In some circumstances, it can be used as a weapon - causing intense pain to un-armoured prey.
Yautja Starship - The space craft used by the yautja to ferry hunter packs, and sometimes prey, between distant words. It is armed with three high-intensity plasma cannons, and is equipped with a hyperspace displacing drive capable of C5.
Owned by: TheRPGFuries
Property of: Twentieth Century-Fox Film Corporation